Innovation in Teaching |
Design effective learning environments using a variety of interactive educational and multimedia strategies which engage the learner in interdisciplinary and collaborative activities
|
One course that was eye-opening for me during the course of this program was the extent of opportunities for educational innovation and integration of technology that are already being used in classrooms or in healthcare curricula on a regular basis, but also the available resources that are underutilized. Artifact one is a ThingLink site I created to share with medical students to introduce them to the "anatomy" of a central line. I chose ThingLink because it is interactive - the student has to click on the different hot spots to learn more information about each part of the catheter. This allows the student to choose to focus their attention on one single aspect at a time, and as many times as they'd like, and eliminates what would otherwise be a very busy slide with multiple text boxes and photographs. By breaking the catheter parts up into single, small pieces and providing short descriptions of each, cognitive overload is decreased. Artifact two is my final E-module integration plan, which also focuses on central lines. By creating this E-module, I learned best practices to increasing learner engagement by building various types of interactivity within the module including videos, summative and formative assessments, and even re-built the ThingLink artifact utilizing the hot spot feature in Articulate. Varying interactivity keeps the learner engaged and focused on the material, therefore helping increase transfer of knowledge into long term memory for future recall and application.
artifact 2: e-module integration plan
Your browser does not support viewing this document. Click here to download the document.